![]() ![]() For instance, Amadeus must often lift curved pipes in a configuration to negotiate an air stream (to allow the character to float). With this, getting throughout the level to each exit is a lot harder than a game which allows you to move independently in front of and behind objects, because it is extremely easy to get stuck behind something. What this means is that you can not move your character in any other way other than back and forth. This is a side-scrolling game, and more importantly, one that only moves on one constant plane (like a traditional Mario game). Upgrades obtainable later to him include a frost shield, fire sword, and more. Other than that, he does not have any puzzle solving skills besides annihilating stone barriers with his hammer or wooden ones with his sword. Unlike Zoya, who has arrows that are only really useful when far away from an enemy, Pontius can bash away at enemies running towards him. He proves the most useful for combat, in that he can directly attack enemies with his sword and block projectiles with his shield. Last, but not least, is Pontius the knight. Swinging back and forth can help her jump higher. She can grapple onto any wooden surface and lower or raise herself up from default position. One of hers is upgrading her arrows to frost arrows, but she also has the ability to upgrade her character abilities (such as “stealth”, among others). Zoya, like all characters, has the ability to upgrade skills. The right stick controls aiming of the bow, and holding down in a direction long enough can charge the shot. Whether or not the enemies get hit is entirely up to the player. She uses a bow which, besides killing enemies, can cut vines which hold objects such as boulders. Zoya is the thief, and she often comes in handy with regard to acrobatics. A slight pet peeve with using the character was the lack of an option to invert controls for use with the cursor function (for when you need to move items that are being held). Unfortunately, if enemies are bolting in his general direction, Amadeus will not be able to pick up objects that quickly. ![]() The only think he can really do is drop boxes on enemies, or later in the game, pick up enemies and can put them in the way of harm. While he can move any moveable object and create boxes to use as stepping stones, he has no real attacks. Amadeus is a wizard that has a few helpful skills as well as a huge drawback to using him. So here we have our three characters: Amadeus, Zoya, and Pontius. Since Trine 2 is largely puzzle heavy, whereas combat is mostly secondary, passive characters such as Amadeus hold greater weight with regards to function. Some of the characters are better for combat (such as Pontius, the knight), and some are more suited to puzzle nature (Amadeus, the wizard). This is a puzzle-platformer, and therefore all three characters will often need to be used for each puzzle. This can take some of the fun out of the puzzles. Cooperative play has this same feature, no matter if another player has already chosen a character. Single play is the focus of this review and allows you to use all three characters in game by cycling through them at will. The rest of the gameplay can go one of two ways: Single play or cooperative play. Trine 2 blends the tutorials into the beginning scenes of the game quite nicely. In the beginning, tutorial-like levels we figure out what happened to these characters before they were grouped together. The “Trine” has once again bound these three souls into an adventure that not all of them want to take. Following the light leads him to its source, and he gets reunited with the thief and the knight. “What does it want now?” seemingly exclaimed from the mind of Amadeus, the wizard who had been asleep peacefully by the fire. The “Trine” is revisiting those heroes it had bound together in the last adventure, Trine. A game that actually requires you to think. ![]()
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